翻訳と辞書
Words near each other
・ Lords of Misrule
・ Lords of Montpellier
・ Lords of Rock
・ Lords of Rosental
・ Lords of Shadow (disambiguation)
・ Lords of Shouting
・ Lords of Sounds and Lesser Things
・ Lords of Thannhausen
・ Lords of the Black Sun
・ Lords of the Boards
・ Lords of the Bow
・ Lords of the Car Hoards
・ Lords of the Congregation
・ Lords of the Day
・ Lords of the Deep
Lords of the Earth
・ Lords of the Fallen
・ Lords of the Land
・ Lords of the Levee
・ Lords of the Liverdance
・ Lords of the New Church
・ Lords of the New Church (song)
・ Lords of the Night
・ Lords of the Psychon
・ Lords of the Realm
・ Lords of the Realm II
・ Lords of the Realm III
・ Lords of the Rim
・ Lords of the Rising Sun
・ Lords of the Starship


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Lords of the Earth : ウィキペディア英語版
Lords of the Earth
''Lords of the Earth'' (''LOTE'') is a play-by-email strategy game, first developed by Thomas Harlan in 1983 to entertain and confound his friends. The earliest version of the game was inspired by SPI's game ''Empires of the Middle Ages'' with the intent of overcoming the geographic and stylistic limits of that game by adding the rest of the Middle East, Africa, Asia, and a distinct battle system. This early campaign covered only Eurasia and a short rulebook, but provided the basis for future expansion to cover the entire globe.
Most ''LOTE'' campaigns, of which there are many, are set on Earth and in a historical context, or scenario. While there are many games, few run with any great regularity and almost all suffer from game master burn out, resulting in games starting and stopping and then sitting dormant until another GM can be found to run the game.
In all of the campaigns, players control nations, religious orders or primacies, merchant houses or secret societies struggling to survive, expand and overthrow their enemies. Play is handled in turns, where the players submit orders to the game master, then receive results in the form of a (newsfax ) (newsletter) and a stat sheet (which describes their position after the results of the turn).
The scope of the game is vast, covering a thousand-year period of human history, from AD 1000 to AD 2000. A single game of Lords of the Earth, played to completion, has been determined to take some twenty-five years. But, despite this daunting length, Lords of the Earth offers great play value, as the players' actions directly affect the future. Indeed, it could be said that even as players fight for the present they are also fighting to rewrite the annals of history, which will affect the future of an alternate time line.
(From the Basic Rulebook, (''Introduction'' )).

== External links ==

* (The official game site )
* (Rules )
* (Campaign One Encyclopaedia )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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